

This is to allow players some time to ready themselves between waves or buy support, weapons, perks, weapon attachments, equipment, etc. When a wave is over, players can press the appropriate button to start the next wave, or simply wait 30 seconds for the next wave to start automatically. Armour does not regenerate, and can only be replenished by buying more at the Equipment Armory. In addition to their normal regenerating health, players can purchase flak jackets to provide a fixed amount of protection before they start taking health damage. Typically a map will place two of the Armories close together and one a significant distance away. Likewise, purchasing a new weapon will remove the previous firearm. Only one Perk can be used at a time, buying and equipping another Perk will simply replace the previous one. Finally, the Air Support Armory allows the player to call in assistance from orbiting aircraft, such as Perk drops, Predator missiles and small groups of friendly NPC soldiers delivered by helicopter.


The Equipment Armory provides armor, grenades, and special items like sentry turrets and claymores. Six factors at the end of each wave also provide a certain amount, depending on the total time, wave number, enemies slain, accuracy, damage inflicted on the player and headshots.įurthermore, assisting in an enemy kill will reward the assisting player a fraction of the total amount received by the player who performed the kill. Revenue is generated by killing enemies and can be multiplied by chaining numerous kill sprees. Survival Mode also features a currency system which allows players to buy items such as air support, sentry turrets, weapons, and even friendly NPCs to assist the player throughout the match. As with Special Ops missions, co-op is available for this mode, both online and split-screen. There is no means of winning in this game mode, because the waves will continue until one player has been eliminated in co-op, if either player dies, the round ends. Gameplay is noticeably more arcade-like in Survival Mode when compared to the campaign the player is more accurate when firing while moving or firing from the hip, being shot does not cause their view to be thrown off as badly, and enemy soldiers can survive more damage than in campaign or Special Ops. In this game mode, friendly fire is enabled. The waves are semi-random with certain waves predetermined, while others contain increasingly large and powerful contingents of forces such that in the later stages of the game, players can expect to face multiple JuggernautsDogs strapped with C4 and enemy air support simultaneously. I controlled enemies on various multiplayer maps. In Survival Mode, players must fend off waves of A. All of the weapons have a large amount of spare ammunition, and, in the M's case, it has a round mag, where it would be found in other modes to have a round mag. The weapons are replaced every 60 seconds. To unlock a map, the player must survive at least three minutes in the previous map.

When the player first unlocks the mode, they will begin with Withstand only, and other maps are progressively unlocked. Doing the former only temporarily unlocks it, while doing the latter unlocks it permanently. It is only unlocked if the player either uses a cheat code, or beats the campaign on Hardened difficulty.
